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420 Cosmo Blaze it...Pt. 2

Eternal13 Tuesday, January 15, 2013 ,
I apologize for yesterday's article.  I went back and re-read it today. and holy smokes was it bad.  It started out fine, but it teetered off into a bunch of overused phrases and sentences with me repeating myself, and some obvious grammatical errors as well as technical errors about the game (Calling Fish an archetype when they are just are monster type).  The main problem is that I'm going to be really tired in the week, which is also the time where I'm going to write about stuff, since I go to bed too early to game with friends.

So yeah, I've all ready gave a couple of little blurbs about some cards and the archetypes yesterday, so today, I'm going to be continuing in a similar fashion, but I'm going to try and go more in depth.  Today is the day for generic cards, some of them will belong to archetypes, but will have generic uses.

We're going to continue things out of order! Yay.


Orbital 7
Light Machine / Effect
LV4 500/2000
When this card is flipped: Place 1 ROGER Counter on this card. You can remove all ROGER Counters from this card; this card's ATK becomes 2000, cannot attack your opponent directly during this turn, and is sent to the Graveyard during the End Phase. You can Release this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand. 


Roger! Roger! One of the few cards based off of an anime character.  Orbital 7 isn't really that good, but he does have some tricks like Machine Duplication.  His attack boosting effect probably won't be too relevant, and it's really slow.  This is just a fun card, it does give Photon/Galaxy some support.

 

Gagaga Clerk
Earth Warrior / Effect
LV2 400/800
If you control a "Gagaga" monster aside from "Gagaga Clerk", you can Special Summon this card (from your hand).


More Gagaga support, which is kind of a cool thing. Not really much else to say about it.  Gagaga don't really have many crazy plays in comparison to the top decks.  What they do have, is access to pretty much every Xyz monster in the game.

Valkyrie Knight
Fire Warrior / Effect
LV4 1900/1200
Your opponent cannot select Warrior-Type monsters, aside from "Valkyrie Knight", as a target for attack. When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 1 Warrior-Type monster from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target. 


Hey! This guy is kind of legit. It's some random warrior support, but he helps out a bit in Warrior decks like Bushi that still synchro summon or run higher level warriors.  He also has the nifty protection capabilities of Command Knight and Marauding Captain.  The sad thing is that he doesn't create the same lock that Marauding Captain or Command Knight create, since he names himself in its effect, but you want him to die by battle any way.  The only downside is that your opponent might not wish to attack him, so they will just use some other card to get around his effect instead.

Oh no, there goes Tokyo...
Pyrorex the Elemental Lord
Fire Dinosaur / Effect
LV8 2800/2200
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy it, then both players take damage equal to half the original ATK of the destroyed monster. This effect of "Enreishin Pyrorex" can only be activated once per turn. If this card leaves the field, skip the Battle Phase of your next turn.


This guy is another sought after card in the set.  Basically, this guy follows in the footsteps of the Water lord and the Earth lord.  This card is going to be overrated when the set comes out, there aren't that many Fire decks with the graveyard control capabilities that Mermails or Earth Psychics have.  You can run this card in some unique places like Evols or Fire Kings.  Those places will probably be the best options.  Considering this card is going to be a secret rare, I can see it reaching around $20, probably higher when it is first released.

Aster Drawn
Earth Spellcaster / Effect
LV4 1600/1000
If this card is used for an Xyz Summon, it can be treated as a Level 5 monster. An Xyz Monster that was Summoned using this card gains this effect:
-When this card is Xyz Summoned: Draw 1 card.


 Another pretty decent card out of this set. It's generic, and you can run it in a couple of different places.  Getting the draw is really nice.


The Earth's Heart
Number 53: False Skeletal God, Heart-eartH
Dark Fiend / Xyz / Effect
RK5 100/100
3 Level 5 monsters
Once per turn, when this card is targeted for an attack: Have this card gain ATK equal to the original ATK of the attacking monster until the End Phase. If this card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card without Xyz Materials is destroyed by a card effect: Xyz Summon 1 "Numbers 92 False Skeletal God Dragon Heart-eartH Dragon" from your Extra Deck using this card in the Graveyard as an Xyz Material.


Heart-eartH is the first final boss monster revealed in Zexal.  He's generic, but a pain to summon, since it's not every duel you get 3 level 5 monsters on the field.  This card is a pain to get rid of, since every time he would die you can detach a material from it to keep it from doing so.  This card will rarely be destroyed by battle, which is a nice thing, it can get over essentially everything.  Then if it finally does die you can do a psudo-chaos Xyz into the God Dragon.

The downside to this is a lot of things have to go right in order for it to work that way. This card has to stay on the field forever, and it probably won't.  Heck, they can even Fiendish Chain and kill it, and then no God Dragon.  Evacuation Device also deals with this guy pretty easily.  It's probably not worth investing the resources to it.

The Heart of the Earth
Numbers 92 False Skeletal God Dragon Heart-eartH Dragon
Dark Dragon / Xyz / Effect
RK9 0/0
3 Level 9 monsters
This card cannot be destroyed by battle. Battle Damage you would receive from this card battling is inflicted to your opponent instead. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards that were Normal or Special Summoned or Set on your opponent's side of the field this turn. If this card with Xyz Materials is destroyed: You can Special Summon this card from your Graveyard. When Special Summoned this way: This card gains 1000 ATK for each banished card.


This guy is all right.  Not really worth the fuss and work that the other Heart-eartH requires to get to him.  He has an all right protection, but you probably won't be able to use his banish effect if you want to keep him around for very long.  Getting it off does decimate your opponent's field, but after that happens you probably won't have the resources to follow it up with.

Lightning Plover
Diawolf the Terrorfang
Earth Beast / Xyz / Effect
RK4 2000/1200
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Lightning Plover
Wind Thunder / Xyz / Effect
RK4 1900/1600
2 Level WIND monsters
When this card is Xyz Summoned: Target 1 Set card your opponent controls; Return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; Return that target to the top of the Deck.


These two are the gems of the set.  Plover and Diawolf will be what you want to pull from your packs.  Diawolf is comparable to Scrap Dragon, offering a generic Xyz destruction effect when you need it.  Like Scrap Dragon, Diawolf gets even better in decks that it was intended to be used in.  You have a lot of options with it. Diawolf fails in the generic department to something like Black Cornship, but he is still really good.  You'll want to get a few copies of this for sure.

Plover on the other hand is only useful in decks that have Wind monsters.  Basically, you shouldn't need me to tell you why this card is good, it's just crazy value and crazy advantage.  If you can make it, it's probably worth reserving a spot in your Extra deck for it.

Gagagadraw
Normal Spell
Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards.


More neat Gagaga cards.  This one is pretty self explanatory.  It does give the Gagaga deck some added consistency and it isn't just limited to the Spellcaster Gagagas like Wonder Wand is. 
 
Fire Formation - Tenki
Continuous Spell
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. Beast-Warrior-Type monsters you control gain 100 ATK. Only 1 "Fire Formation - Tenki" can be activated per turn.


This card is going to be used in two archetypes.  Fire Kings and Fire Fists, probably a couple more as well.  Reinforcement of the Army is still a good card, and Tenki follows in that cards footsteps.  This lets those decks get some added consistency.

Can't break through anything.
Breakthrough Skill
Normal Trap
Target 1 Effect Monster your opponent controls; its effects are negated until the end of the turn. During your turn, if this card was not sent to your Graveyard during this turn: You can banish this card from your Graveyard to target 1 Effect Monster your opponent controls; that target's effects are negated until the end of the turn. 


The last card from the base set that I would like to mention.  This card is attempting to follow in the footsteps of Effect Veiler and Fiendish Chain but while it attempts to do that, I still feel like those options are better.  This card can go in two directions in terms of how much it's played.  It will either be the next Veiler/ Chain or it will go the way that Security Orb did by being a neat card that just doesn't do either of it's effects well enough. 
  
The nice thing is that you do get multiple uses out of it.  Cards like this and Mischief of the Yokai are cards that I'm extremely found of.  Because Valuetown is still Valuetown.

AND THEN!!!

This is the end of part two.  Next time I will be talking about all of the TCG exclusives, which should be fairly entertaining. 


~Et3rnal13

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