“Judai” Deck
Monsters: 15
3x Elemental Hero Ocean
2x Elemental Hero Heat
2x Elemental Hero Wildheart
2x Thunder King Rai-oh
2x Legendary Jujitsu Master
2x Effect Veiler
1x Tragoedia
1x Elemental Hero Stratos
Spells: 14
2x Mask Change
3x E- Emergancy Call
2x Skyscraper 2 – Hero City
1x Reinforcements of the Army
1x Giant Trunade
2x Mystical Space Typhoon
1x Book of Moon
1x Monster Reborn
1x Dark Hole
Traps: 11
2x Solemn warning
2x Bottomless Trap Hole
2x Compulsory Evacuation Device
1x Torrential Tribute
1x Mirror Force
1x Call of the Haunted
1x Solemn Warning
1x Royal Oppression
Extra:15
3x Mask Hero Vapor
2x Mask Hero Goka
1x Stardust Dragon
1x Ally of Justice Catastor
1x Tech Genus Hyper Librarian
1x Thought Ruler Archfiend
1x Brionac Dragon of the Ice Barriar
2x Black Rose Dragon
1x Chimaratech Fortress Dragon
1x Trishula
1x Magical Android
For Judai’s deck I really wanted it to focus on the two Masked Hero monsters with Mask Change.
What this deck’s aim is to act like the old Big City decks. Providing tempo control and restricted summoning, old school-style control. I felt like it was the easiest way of incorporating the M-Heroes into a deck when the deck is only going to run Masked Heros.

To be honest, the idea of this concept is cool to me. Vapor is a powerhouse in the deck, and an opening of him and some strong back-row can be pretty devastating. The downside to this is that the variant isn’t as strong attack point wise or huge play wise. What it lacks in power it makes up for with the ability to lock-down the opponent’s options.
The deck is lacking Pot of Duality. Mainly because I couldn’t find room, but then again, the deck isn’t meant to be competitive, and is more conceptual.
“Koyo” Deck
Monsters: 15
3x Elemental Hero Neos Alius
3x Elemental Hero Ocean
2x Elemntal Hero Heat
2x Thunder King Rai-oh
1x Elemental Hero Wildheart
1x Elemental Hero Stratos
1x Gorz, Emissary of Darkness
1x Cyber Dragon
1x Honest
Spells: 16
1x Future Fusion
3x Miracle Fusion
3x E- Emergancy Call
3x Pot of Duality
1x Mystical Space Typoon
1x Reinforcement of the Army
1x Polymerization
1x Dark Hole
1x Monster Reborn
1x Giant Trunade
1x Book of Moon
Traps: 8
2x Solemn Warning
2x Seven Tools of the Bandit
2x Bottomless Trap Hole
1x Mirror Force
1x Torrential Tribute
1x Call of the Haunted
Extra: 15
3x Elemntal Hero the Shining
3x Elemental Hero Absolute Zero
1x Elemental Hero The Great Tornado
3x Elemental Hero Nova Master
2x Elemntal Hero Gaia
1x Chimeratech Fortress Dragon
1x Vision Hero Adoration
1x Vision Hero Trinity
Again, the deck deviates quite a bit from a standard hero build. This build is pretty straight foreword as a standard fusion variant. It has some nice tricks, and more access to different hero fusions than the standard builds. Pretty much designed to show off the power of fusion summoning. The interesting thing about the deck are the deviations from the standard builds, cards like E- Hero Wildheart while dated in the metagame now, had their place being a powerhouse way back when.

Compared to the “Judai” deck, this version has a lot power behind it’s punches, as it is supposed to. The spell and trap[s then become tailored less towards control but more towards protecting the fusions.
Versus?
The big part of why I am doing this is to show off how Hero decks can be built in multiple variants, and update the older theories and ideas. So how would they stack up against each other?
Hard to say for sure. We can look at each deck and see that both of them are trying to accomplish different things. The Judai deck is trying to push through with control playstyle and keeping the heroes alive while the Koyo version is relying on beating the opponent down through powerful fusion summons.
Both decks have nice tricks to back them up, with the Judai deck having access to Vapor, who has a nice control ability as well as synchro summoning (albeit the only tuner included in the deck being Effect Veiler). Mask Change is also powerful, allowing for a hero to hit and then change out for another hero and hit again.
The Koyo deck just has a wide away of warrior monsters and has bigger set ups in general.
Conclusion…and?
Basically, the GX Manga will be missed. The storyline has given us the cards that make the Hero archetype, which isn’t even an exaggeration. Without the comic, neither of these decks would be possible, and the history of the game would have changed forever, and for that we salute you…
