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420 Cosmo Blaze it...Pt.1

Eternal13 Monday, January 14, 2013 ,
Well, it's that time again.  The week before a Sneak Preview.  I figured this took precedence over the other stuff I was going to write about this week...considering this is a really timely sort of thing.

Anyway, Cosmo Blazer, the set that hopes to follow on the watery fin-thingy that was the last set Abyss Rising.  Cosmo Blazer heats things up this time though, turning that water into lava and should give duelists what they need to incinerate the competition and flare up intense duels.  I'm running out of fire puns here.  So let's start this show of what is going to be an intense set, I won't be going over everything, but let's go. Starting with the imports:

Pull ME!!! I'm a f&%#ing Bird.
Crimson Sunbird
FIRE/Winged Beast/Fusion

LV6  2300 ATK/1800 DEF
"Faith Bird" + "Skull Red Bird"

Konami...I said intense set, not pile of crap.  Ok, so Crimson Sunbird is...a card.   Yeah, there is not much you can do with this thing.  It's an old card, one of the earliest in the game that hasn't been released yet, and it is probably a card you will cry at.  I guess this thing has a nostalgia factor if you've played Forbidden Memories.  It was one of those things you'd fuse for in that game, but that's it.  I wanted to incinerate the competition but instead you gave me...this?

 



Ignition Beast Volcannon
EARTH/Machine/Fusion

LV6 2300 /1600
1 Machine-Type monster + 1 Pyro-Type monster
When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.

 


Now this is more like it.  A decent start, Ignition Beast Volcannon first made it's premier in the 5D's manga as one of Grieger's monsters.  Vulcannon has a couple of niche uses but nothing really spectacular.  If you remember my namesake OTK article, Vulcannon is a part of that, you can go for it if you're opponent has a monster and you need an extra bit of burn.  Vulcannon can also see some play in a Gadget variant running Vulcanic monsters, but that hasn't been popular for quite some time now.
I represent a bygone era, and I'm sexy.

Crimson Blader
FIRE/Warrior/Synchro

LV 8  2800 / 2600
1 Tuner + 1 or more Non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.

2800 ATK/ 2600 DEF

This card is something I've wanted for a while.  A bit dated and a bit meta dependent, Crimson Blader offers decks that can still synchro, a couple of control options.  It's a nice card, that seems like it could be used somewhere.  One of the decks that I'd like to test it against is Mermails, since one of their big plays involves level 5 monsters.  It doesn't have a protection effect, but using it at the right moment can be beyond devastating to someone.  It's gotten worse though, at the time of it's release it was just at the end of 5Ds, and it would have seen a lot more play if Xyz didn't happen. I could see this card being an Ultra Rare or Secret Rare in the set.  It doesn't have any use in Sealed play, if you're store does that sort of thing.

Blackwing - Gladius the Midnight Sun
Blackwing - Damascus the Polar Night

There's two new Blackwing cards in this set.  Sadly, they are only ok at best.  I don't really feel like writing out the effects of these, so just google it or something.  These are a couple of the leftover cards that will be coming out of the 5Ds manga and imported into sets this year. People have hope that the Blackwing archetype will get it's revival and time in the sun again.  Sadly, these cards aren't really blazing any trails.

Fire Fists!
Lion Emperor
To keep the article from stretching itself into the fiery pits of hell, if you want to see what they all do, follow this link. If there is an archetype in this set, I will post a link to it.
http://www.pojo.biz/board/showthread.php?t=1096733

Ok, so these are clearly the hyped cards out of this set.  Sadly, the archetype will still be missing a couple of it's pieces even after this set is released.  So what do the Fire Fists do?  Well, there are a bunch of articles all ready written about them, you can even find a couple on Konami's Strategy Site.  So yay.  Not much I really can say or want to say about them that hasn't all ready been mentioned.

 I do think that people are hyping them a bit much, a lot of people seem to want them to be the next Merlantean deck.  This won't happen until they get all of their cards, and even then it's not guaranteed.  This seems like one of those archetypes that will keep it's price though, much like Madolches and Dragunity.  It's not a bad archetype, just might be bad for this format or until it gets everything.  Regardless, Beast-Warriors finally get a bit of love, and I could be wrong, I usually hope I'm wrong, this game needs more playable decks.

Now for Sealed Play, like most archetypes you probably want to open some copies of the support cards before you run them, unless the cards have high attack.  Generally, if you have 4 or so cards of a specific archetype, you can assume that you would be safe to play it in 20-card sealed, of course judging if those cards are worth playing is part of what you need to do, but it's 20-card sealed.

Anyway, let's move on to the base set (I say this because a few of the Fire Fists are Ocg imports)
Remremremora

Xyz Remora
Water Fish / Effect
LV4 800/800
You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monsters you control. When this card is Special Summoned this way: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets, but they cannot attack, their effects on the field are negated, and their Battle Positions cannot be changed. Those monsters cannot be used as Xyz Materials, except for WATER Xyz Monsters.


This is an interesting card in that it almost makes the whole fish archetype worth it again (and by fish I don't mean Merlanteans).  Basically, this card just requires you to have an Xyz monster, which isn't even that difficult anymore.  The decks you would run this in are Banisharks (one with level 4s) or a Superancient  Deepsea King Coelacanth deck,  Either one of those should get some decent use out of Xyz-Remora.  There's also a couple of ways to use it with Rescue Rabbit.  This is going to be one of those cards people don't use but still has plenty of uses, it's just now might not be the time or place.

There are a couple other fish monsters in this pack, and they're ok.  They let Banisharks run some level 4 Water monsters and they also let fish decks have some new tricks.

Heraldic Beast Archetype 

Regulus's cool cousin.
Again, keeping this somewhat short.  This is a link to the Heraldic Beast archetype and a list of all of their support.
http://www.pojo.biz/board/showthread.php?t=1100724&highlight=Heraldic+Beast 

Basically, the Heraldic Beasts are the monsters that pump out Xyz.  Essentially, they're another archetype about pumping out Xyz.  Advanced Heraldy Art is one of the best support cards in the game, and these guys feel a lot like the D-Heroes of the Zexal era.  They have had a little bit of support sprinkled in some of the sets, and in this one their support is concluded, save for their boss monster No. 69.

Mainly, these guys pump out Rank 4s, and it shouldn't be that hard to get out a Shock Master or Genome Heriter out.  
King Nothing

Garbage Lord
Dark Fiend / Effect
LV 5 0/2400

You can pay 2000 Life Points to Special Summon this card (from your Hand). This card cannot be used as an Xyz Material, except for a DARK Xyz Monster.

Garbage Ogre
Dark Fiend / Effect
LV3 800/1300
You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. The effect of "Garbage Ogre" can only be activated once per turn.


These Garbage monsters are a new mini archetype.  Basically, they're the Inca archetype of Zexal.  They're used by the main boss of the season, get released while giving the archetype little support, and are essentially used to pump out the boss monster of the deck, who we will get to later.  Not much to say about this guys, but they are slightly interesting.  You might be able to build a casual deck around these guys.

 Hazy Flame

ALL FEAR THE BASILCOCK
Yeah, one of the last major archetypes that needs to be talked about.  This archetype puts tough to get rid of monsters on the field since they can't be gotten rid of by the opponent's card effects.  Once again, feel free to look up the cards.

http://www.pojo.biz/board/showthread.php?t=1086633

This is probably the more underrated archetypes being supported this set.  It will probably get more hype as we get closer to the intended release.

So yeah...

Doing a whole set review is harder than what I thought it would be.  I'm going to talk about some more generic stuff in the next one of these.  I didn't want to talk too much about the archetypes, partly because this isn't a guide to help you build anything, and the other thing is that I don't want to rob people of discovering cool new things in this game.

There are some other cool things archetype wise.  Mermails get more support, which will get a mention next time.  I'll conclude this series with the TCG exclusives on Friday night, since they will all be spoiled by that point.  I hope you enjoyed this, next time...more of the same.

~Et3rnal13

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UNDER CONSTRUCTION: READ THIS.

Eternal13 Sunday, January 13, 2013
I've procrastinated long enough.  So I'm going to be spending the next few days working with a new template.  I probably won't change around too much from how it currently looks, but if you notice, there are a few problems.  For starters, the old Dueling Network images are too big.  Meaning I either need to resize the template for the blog layout, or I need to use smaller images.  One of those two things will happen.

I can't guarantee that I won't go back to the old layout by the way.  This is a bit of an experiment.

~ E.P.B.
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Tournament Report: Fishy Fish Dragon Local Stories (Dragunity deck)

Eternal13 Thursday, January 10, 2013 , ,
So, yeah.  Tournament report.  I'm also going to include stuff about my day that was sort of interesting leading up to the local event.  Sometimes, that's just fun to do, and it makes it less autonomous than "yeah, I won this match."  So here goes.

  I woke up at about 8 a.m. today.  Mainly because I have class.  I have to borrow my parents car to get to said classes so I walk up to the store to get it.  In one of my classes, Political Theory, a girl didn't know that B.C.E. was a thing. Which, I honestly can't believe.  Made me feel like there was no hope for 'Merica.  Anyway, I was just chillen, getting real tired after these classes. The title of this report is because we had a big discussion in my International Relations class about globalization and invasive fish species, it was really fishy.

I get a text from my friend (Jake) for a ride to locals.  I thought about whether I wanted to drive myself or not.  Mainly because I all ready ate that day, they generally get lunch, and whatever.  So I get ride at about 3:00 p.m. ish and off to locals I go.

We stopped by a chicken place for food.  I couldn't decide which desserts I wanted.  My choice was between Apple Pie and Peacan Pie.  I thought about getting one or the other.  Apple or Pecan, these choices can shape destinies.  I decided to double down on the Pecan Pie's, getting two, since they remind me of my Grandmother and the found memories of homemade Pecan pie (specifically on my Birthday).

Y U so hard to find?
I decided I'd run Dragunity this week.  The deck is basically the most fun deck in my opinion, like everytime I make a play with it, it just makes me smile.  I know that's not the best reason to run a deck, but Dragunity has done well this format.  Not just in terms of me running it, but other players have done well with it at a couple of regionals apparently.  I had felt like the format sped up and Mermails were too much for the deck to deal with, but I changed my mind after I learned how to play against and hopefully beat them.  I spent a good 30 minutes looking for a Dragunity Arma Mysteltainn before the tournament since I needed a 3rd to make the deck more consistent.  No luck.

Something you should know about my locals.  We get about 40 people a week, which is a pretty good size, that doesn't even include the 12-15 people who set up front to free duel.  Also, the other thing.  I don't win that often, in fact I don't even place, but I do well in the tournament.  Generally, the whole thing is 4 rounds of swiss (it's all ways 4 rounds, no matter how many people...it's a shame really).  I usually go 3-1, and often times I lose to one of my friends in the early rounds.  Two weeks ago it was Jake, last week I didn't play either of them and walked away with 2nd place prize in 4th place (there was a split for 1st, three people got $45, I got $25).  What happens when I lose to my friends?  Well since it's generally early in the tournament, I end up getting 9th.

In fact, to be honest, I've probably gotten 9th place more than any other place.  It's really frustrating in a way, and I joked about it before the tournament.  Telling Jake I knew exactly what would happen, I'd end up going 3-1, probably losing to either him or Anthony, and get 9th.

So yeah.  Anyway, we played a couple of games, and I was feeling fairly confident after that.  Just in time for round 1 to begin.

Round 1: Dragunity vs. Agents
 
The guy I was playing was someone I met in my freshmen year of college.  At the time, I didn't know him too well, he was dating one of my friends and I only knew of him through her.  Anyway, he's a pretty cool guy and one of the people that I'm glad I got to know better because of this game.

Game 1: I can't remember too well what happened this game.  We both had slow starts.  He got to his cards first making a Zenmaines and Gachi Gachi Gantetsu early on.  My best play was using Dragunity Legionnaire bringing Phalanx back and making a Catastor.  This lasted for two turns, long enough to kill his materials, since I had some back row support but I didn't have much else to capitalize on the power of Catastor.  Sadly, this wasn't good enough.  He dropped BLS:EOTB and Hyperion to punch my face in.  It wasn't enough for game, and I had a really awkward hand that had possibilities but those weren't good enough.  I topdecked Dragunity Dux and attempted to make a play into Scrap Dragon.  The Phalanx summon was met with a Maxx C.  I felt like my best option was to let him draw his cards, since his field would surely kill me next turn.  I go for Scrap Dragon only for it to be met with an Effect Veiler for game.

Shoot to thrill
Game 2: I sided and drew. I went first setting a Phalanx and a Compulsory Evacuation Device  Opening with a Maxx C in hand.  He summons Venus and activates, I chain Maxx C.  He goes through making Gachi Gachi Gantetsu.  I felt like this was a mistake for him, since it netted me a plus 2 off of Maxx C.  He sets 1 card, and ends.  I bounce Gachi back to his extra deck on his end phase.  My turn and I draw. After the Maxx C I have everything needed to OTK.  I blow up his backrow with a Mystical Space Typhoon.  I combo off, attacking with a fully-charged Trident Dragion and a Red Eyes Darkness Metal Dragon for game.

Game 3:  I opened great this game.  The details are blurry to me, but essentially, he opened poorly.  The game ended really early after I swung in with a fully charged Trident Dragion and a Red Eyes Darkness Metal Dragon, that wasn't damage on board, but I then made Gustav Maxx and killed him with it.

Round 2: Dragunity Vs. Wind-ups (Anthony)

Anthony is one of the people I grew up playing the game with. He and my other friends who play this game are all older by a few years (3-4). He's all ways been better than me, he's also had the most success out of us when the game was still in it's UDE days. I figured this match would be fairly difficult.

Game 1:  I opened with a Dragon's Ravine.  I tried to make plays but was met with either Veiler or Fiendish Chain.  I couldn't do much else.  I got slaughtered with the powerful Wind-up plays were all familiar with, basically devastated by Shock Master.

This card is legit better than my whole deck
Game 2: I had a lot of options this game.  I played Maxx C when he tried to combo me, netting me just the card I needed to replace it.  This was fortunately all I needed since Anthony opened with a backrow-light hand.  Stardust Dragon nets me the win this game, backed by Solemn Warning and a few other cards.

Game 3: This game was long.  I was waiting on Dragon's Ravine, Anthony was waiting on some Wind-up power plays.  Basically, it would come down to who had their cards first.  We traded blows a couple of times and lifepoints fell below the 3000 range.  The game was counting down to the finale.  We were both still waiting on the cards we needed.  I had a small board at this point, and the same with Anthony.  His turn he finally gets what he was waiting for.  Dropping double Wind-up Factory, I almost pooped a little.  He combos off, what little spell and traps I had couldn't do much.  I stare down a huge field of 3-4 Xyz monsters.  One of those were Shock Master calling monster effects.  I couldn't do anything after that.  I signed the match slip.

Round 3: Dragunity vs. Gem Knights

This was a new guy to our locals.  He seemed like a nice guy albeit a little inexperienced.

Games 1 & 2:  I can't remember these games too much.  All I know is that I OTKd hard and fast both games.  Trident Dragion was putting in work tonight.


Round 4: Dragunity vs. Macro Dino Rabbit

This kid used to come to our locals.  Now he was a lot older and has grown up.  He was just getting back into the game.

Game 1: Again, I can't remember too much.  I knew if he drew Macro it was all over for me if I couldn't draw an MST.  I had numerous back-row to stop his plays.  Life points stayed around 8K.  After sitting for long enough, I exhausted the resources on his field.  Estimating that he wasn't maining Veiler due to maining Macro, I went for the OTK.  I killed him with Trident Dragion.

Big Boss.
Game 2: He opened with four backrow.  My turn he activated Macro.  At this point, my out was MST.  He didn't have any plays (no idea what he was drawing) for a few turns, and I was using some of my cards to attempt to bait out some of his massive backrow.  Every turn I made a small dent but he kept setting more.  I draw MST finally, at this point I was keeping enough cards in my hand to OTK.  I MST his Macro.  He activates another Macro and I Solemn Warning and he chains Solemn Judgment.  I last a few more turns before he draws Rabbit.

Game 3:  I knew that I was playing first.  If I wanted to win, it meant investing most of my resources on my first turn, since my hands plays wouldn't be live if they sit under Macro.  I make Stardust using most of cards.  My first turn ends with Stardust, Ravine, and a set Solemn.  He goes first and summons Rabbit, forcing my Solemn.  After that, he was incredibly frustrated.  A couple of turns pass, with his most noticeable play being a Tour Guide into Acid Golem to kill my Stardust.  He doesn't set anything.  After a few turns of sitting on Stardust, I now had more resources. I draw, play Dark Hole, and quickly make Trident Dragion for game.

Afterwards...

He was pretty upset after the match.  I don't think Dino Rabbit has been going well for him.

Seemingly...the most hard to find.
There was about twenty minutes left on the clock.  Table 1 consisted of the Mermail Mirror, my friend Jake was playing at table 2.  There would be two 1st place winners tonight.  Jake, playing Wind-ups, finished his match, and he won, meaning he would be one of the undefeated.

I walked around for a bit trying to pick up trades.  I really wanted Madolches to play non-serious games with, and to use it at the Sneak Preview in a couple of weeks.  One of the people there had 3 Magileine, earlier I had traded for one from someone else, I bought two of them from him for $8 each, which was pretty cheap considering my other options.  I was able to pick up two of the Madolche Xyz also, best thing is, they are both ultimates.  I was able to get the final Mysteltainn that I needed, which was the last thing I actually needed to complete the deck the way I want to run it.

Finally, the prizing was announced.  The store-worker called out the credit distribution, I did not make the top 8 cut for credit, despite my 3-1 record.  Meaning only one thing.  Jake, laughing, asks "wait, wait, who was 9th place?"  and my name was called out.  I get a congratulatory pat on the back, with Jake saying "good job, you called it."

FML.

~Et3rnal13


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Just a Product Review...Zexal Emperor Key Logo Deckbox.

Eternal13 Tuesday, January 8, 2013
So, my stuff finally shipped from Ideal808 that I ordered a week ago.  I don't know how many people order from online vendors usually, but Ideal is really, really solid.  I think their prices are generally pretty good for an online retailer, that and they have cool import products from Japan.  One such product is what I got.  I wanted to write this because I couldn't find any review on it anywhere, and believe me I tried looking.

http://www.ideal808.com/catalog/card_game_supplies-yugioh_exclusive_supplies/zexal_emperors_key_logo_black_deck_box/94744

Now you might be thinking that the picture looks a little uninspiring for eight bucks.  That's true, the picture does look a little boring.  The opposite is true for the actual product.  The Emperor Key logo is nicely done, and it has a really nice shine to it.  The grey parts on the front and top of the deckbox are see-through when viewed under a light.  It gives the deckbox a really nice and interesting look.

Now for the quality.  This is probably the sketchiest part of it.  The image also doesn't do it justice, since it makes it seem like it would be flimsy or something (sort of like those cheap Ultra Pro deckboxes you'd get at Meijer that comes with a 50-pack of sleeves.  Those generally don't last long, and you don't really want to pay double for something of the same quality.

In reality, this product is pretty stable.  Rather than being held together by the seams, it's held together by tiny plastic bolts (barely noticeable).  I generally feel like this is better, since it means the deckbox will not crack at the sides or on the bottom, it makes it last longer even if it's made out of a cheap material.  Speaking of the material, the deckbox is made from what seems to be the same material as other Konami deckboxes such as the TCG version of the Double Deckbox.  This is nice since that material seems last longer and doesn't seem really feel as flimsy as other things.  The material does seem lighter though, as if it wasn't as thick, but I'm not too worried about it.  It might mean less longevity though.  The deckbox does feel like it weighs next to nothing, which was somewhat surprising to me.

The best feature of the entire thing is the back, which isn't shown in any of the picks I looked at of it.  That's a pretty big shame from an advertising standpoint, since if things were shown better more people might buy it, but I digress.  The back of the deckbox there is a pretty big square of straight see through material.  If you put your deck in the box, you can see the top card's picture (Presumably your extra deck).  This makes it look pretty neat.  There's just something indescribable about looking at your deckbox and seeing a card's picture (possibly one of your favorites?)  staring back at you. It almost makes the deckbox feel like a showcase, and it's pretty darn cool.

In terms of size, the box is bigger than I thought it would be.  This isn't a complaint, it just means you can have your deck, extra deck, side deck, and probably any tokens that you have into it, without worrying about space or having trouble getting things out.  It's a good sized box, but not big enough to where it's cumbersome.

Now, here comes the bad.  The material, while not too flimsy, does feel like it will break sooner rather than later.  I'm not too worried about it cracking, but I'm slightly worried about it breaking if I were to throw it into a crammed bag or something.  The other thing is that it closes via Velcro.  This is something that I hate with a passion, because even if the deckbox never breaks, not being able to close it after the Velcro wears out or the pieces stop sticking to the actual box is just plain annoying.  If it comes down to that, I'll probably super glue the Velcro back to it, but that just feels like something I shouldn't have to do.

The price is also a tipping point.  The deckbox is about eight dollars, and as cool as it looks, the product as a whole could cost five at the most.  The price is probably that high mainly it's an imported product.  Since Ideal808 is in Hawaii, it's probably easy for them to get a supply of these, and it's literally the only place you will find these barring going to OCGland yourself.

So yeah, that's basically it.  I'll post some pictures in this article once I get home from class tomorrow, it really is a nice product.

These scores are out of ten.

Durability: 7 (because of the material and Velcro closing mechanism)
Functionality: 8 (It's a good size, but the Velcro man, the Velcro)
Look: 8- 10 (it's a pretty deckbox, the only reason I'd downgrade it to eight is if you care much about your opponent looking at one card of your deck)

Overall, it's a good alternative if you're looking for something flashy, but don't want to lay down the $40 for a different import deckbox such as the Anime ones that are popular among Yu-gi-oh players right now.





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So yeah. Yu-gi-oh stuff and other things.

Eternal13 Sunday, January 6, 2013 ,
I've been trying out new things the last couple of days with this blog.  The main reason is that I wanted to do more.  My computer is really strong, and trying out new options is all ways nice, but I mean it's difficult, nobody probably cares that I'm streaming or anything like that. 

For those that do, I thank you.  If you noticed, it seems like I rage a lot when I play, but I assure you, it's not really like that.  I guess I'm just used to having my friends to complain to while playing, I'm not even trying to say I'm good at LoL or anything like that, I'm really not.  I don't care enough about the game, otherwise I'd play ranked on it more often, I just like streaming.

Now yu-gi-oh stuff. Today was pretty rough.  No one wanted to go to the Countryside regional because we all have school tomorrow, and getting home at like 2 a.m. doesn't seem like fun when it will be a busy day tomorrow.  With that said, the Mermail match-up with Evols is basically figured out, and the Evol deck has a really good win ratio against them.  Other decks were more difficult to play against today.  The Evol deck's strategy against Mermails (at least for game 1) is to make a Solda.  At that point, you basically win.  It's not a very difficult strategy to grasp, against standard Mermail builds the only out they have against Solda is Moulinglacia (aside from some other obscure combos) so you just sit on that and destroy Moulin when they summon it.

Other decks were more difficult.  I went 1-2 drop today, beating Mermails but losing to Hieratics and Lance Frogs.  The main problem against Hieretics was them ending up with really strong hands and being able to consistently pull of their combos even if a piece of it was negated, I'm unsure right now whether that match-up is bad for me, or if I just got unlucky.  Against Swap Frogs there was little I could do, I opened poorly with the deck (my hands felt less than stellar with it in this tournament, I have not changed the deck to the version in the video, in case anyone was wondering if it was due to Terias or anything like that), and bringing out an Evolczar didn't work out too well due to them having multiple outs to it.  It was just rough.

  I feel like those decks are beatable with it, I just didn't play optimally enough due to my inexperience with those match-ups and probably the deck as a whole.  To be honest, I won't see either of the people that run those decks too much, neither of them come to the locals I'm regularly at too often. It could be that, or it could be the deck just under-performs when faced with something that isn't as simple as making a Solda.

One other thing I've noticed is that I make really obvious misplays in matches a lot.  The annoying thing is that it's not stuff I don't know to do, I just end up auto-piloting sometimes.  Making moves that aren't too great.  The only time I generally notice this is outside of tournament play, in tournaments it happens a lot less frequently.  I need to fix that.  Sloppy play or playing down (as in playing at a lower skill level than what you're capable of) when not in a tournament round is a bad habit to be in I think, and it starts to overflow into a tournament sometimes. I don't think it's a matter of taking the game more seriously, I think it's more of a matter of being focused when playing and not letting background noise or side conversations distract me.  My friends are much better at doing this than I.

I guess this Thursday I will be back to running Dragunity.  Now that I have a better understanding of Mermails I don't think I'll be as nervous playing with that deck.  I think I enjoy Dragunity more, just because I'm not as limited to the plays I'm going to make and there is more space to tech and improve the deck.  That's not to say I'm taking Evols apart or that it's a bad deck by any means, in fact it's really underrated.  I really want to keep trying out the deck as often as I can, I want to learn it.  I'm just saying I enjoy Dragunities a lot as well.  That and I finally got a Trident Dragion, which is something I've needed for the deck for ages.

Anyway, I think I'll end with that.  I'm going to post a semi-finalized Evol build here.


Also, I'd like to ask if anyone would want to comment, feel free.  I'm open to any sort of feedback.  I've wanted to build Madolches as something to play in free duels or at Sneak Previews.  I was wondering if anyone has any experiance with the deck or if it's worth it.  I can pick the stuff up for about $40, and it seemed like fun.

Until next time.

~E.P.B.
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Yu-gi-oh Vlog 1

Eternal13 Saturday, January 5, 2013 ,
 So basically, I wanted to start doing video blogs.  This will be in addition to my writing, so it's not like I'm going to stop doing that.  Anyway, this is my Evol deck and some of the side deck choices I make for it.  I need to mess with the video quality of it, and change the settings on my Xsplit, but this will work for now.



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Now Streaming League of Legends

Eternal13 Friday, January 4, 2013
http://www.twitch.tv/et3rnalphoenix13

New stream, cause Twitch is da best.
 
Copyright 2010 E.P.B. 1337 D0j0